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<TITLE> PyraMania Home Page</TITLE><P>
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<h1><center>PyraMania 3D. Space Adventure</center></h1><P>
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<img src="present.gif"></a>
<h3>Introduction</h3>
PyraMania is a "Spaceship battle game" developed as a project for the course CS501 at Cornell University by :<br>
<UL>
<li>   Jose Luis Fernandez<br>
<li>   Samuel Kan <br>
<li>   Todd Peskin <br>
<li>   Amith Yamasani <br>
</UL>
It is a "wireframe" 3D simulation with options to display "solid" 3D objects.
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<h3>Programming Languages Utilized</h3>
PyraMania was developed using C++ for the internal structure of the program and TCL/TK for the user interface.
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<h3> Features </h3>

<UL>
<li>   "3D Wireframe" graphics<br><br>
<img src="game1.gif"></a><br><br>
<li>   "3D solid graphics" mode <br><br>
<img src="solid.gif"></a><br>
<br>
<li>   Radar for locating enemies and tanks <br>
<li>   Lasser <br>
</UL>
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<h3> Objective </h3>

The user must get all the "rotating combustible tanks" in the scenary. He has a radar to locate the enemies and tanks and a lasser to shoot the enemy spaceships.
He must complete the mission before the timer counter will expire.
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